Rise of the Runelords
First, please review Character Tips.
Here is a character sheet pdf you can download and use: Pathfinder Character Sheet
Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma.
I will allow two options, your choice.
Standard: Roll 4d6, discard the lowest die result, and add the three remaining results together. Record this total and repeat the process until six numbers are generated. Assign these totals to your ability scores as you see fit.
Purchase: Start with 20 points. All ability scores start at a base value of 10. You may increase or decrease any score based on a point cost. No score may be lowered below 7 or raised above 18. This does not include racial modifiers, this is just the base ability score.
Pick a Race
Choose from any race out of any published books. I’d rather not get into obscure magazine articles, but any Pathfinder published reference.
Pick a Class
There are core classes, base classes, and alternate classes. Again, anything from a Pathfinder reference source is allowed.
Each character begins play with a single favored class of his choosing. Typically, this is the same class as the one he chooses at 1st level. Whenever a character gains a level in his favored class, he receives either + 1 hit point or + 1 skill rank. The choice of favored class cannot be changed once the character is created, and the choice of gaining a hit point or a skill rank each time a character gains a level (including his first level) cannot be changed once made for a particular level.
Half-Elves can select two Favored Classes making them inherently better at multi-classing.
The number of skills you get to start are determined by race and class. Skills can be used trained or untrained. If you are untrained in a skill, then the only bonus to your roll is the associated ability score bonus and any racial mods. Specific class skills get a +3 bonus if you put a skill rank in them.
For instance, Humans get an additional skill rank or point for each level, so 1 extra rank at level 1. Paladins get 2 + Intelligence modifier skill ranks per level, so with a base intelligence of 10 they would get 2 skill ranks at level 1. Total for this Human Paladin at level 1 would be 3 skill ranks.
You then spend these skill ranks as you like to purchase any listed skill. There is no additional cost for training a non-class skill, but you only get the +3 bonus for specific class skills.
You cannot have more ranks than your level in any one skill. So a level 1 character can have a maximum of 1 rank in any skill.
All characters start with 1 feat. Humans get 1 additional feat. Fighters get 1 bonus feat. Watch for prerequisites when choosing feats.
Everyone starts with a basic outfit worth up to 10gp.
Each player gets addtional starting gold based on their class.
You may select up to 2 traits. At least one of the traits must be from those listed in Campaign Traits.